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Mandelbulb 3d v1.53
Mandelbulb 3d v1.53






UPDATE5: fixed serious bug in iteration formula, optimized the code, the animation mode now smoothly animates through powers 1-10 UPDATE4: automatic level of detail algorithm (always fits window resolution). I can’t see reflected images of the bulb on the bulb itself. UPDATE3: can now toggle ambient occlusion, phong shading, reflection - but reflection don’t seem to produce reasonable results. More surface detail, better key controls. UPDATE: Hmm I also was able to run the samples on a G92b card (Compute 1.1) But still pretty rad for a 3 hour shot at this.Īs far as I know the Optix SDK requires GT200 based cards, and without any binary patch only Teslas and Quadro FXs will work. It is hard to make out any detail when zooming in. I am still pretty dissatisfied with the shading and with the lighting in general. we’re not intersecting with actual voxels, but instead we’re iteratively using a function that estimates the distance to the fractal’s surface. Rendering is done with the “distance estimation” method, i.e. You can spin around this ugly barnacle ball which is an 8th order fractal in 3 dimensions. Then run CMake for the Optix SDK and build. Place this in the Optix SDK subfolder where all the other projects are, and include this project in the SDK’s main CMakeLists.txt file. It was based on the “julia” sample, but I ripped out some unnecessary fluff. Some early Mandelbulbs source code for the Optix SDK is attached.








Mandelbulb 3d v1.53